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The Legend Of Dragoon

The Legend Of Dragoon


Hint: Saving Dragoon power:
Try save your Dragoon power for the Bosses.
Note: When you are fight Lloyd and the Divine Dragon do not transform into a Dragoon. If you do, they will apply more damage to you. Only have Meru or Miranda transform to heal your party. However, only have them transform if they have 100 SP (Dragoon gauge at 1).

Hint: More healing per turn:
Equip the Dragon Helm together with the Therapy Ring. The Dragon Helmet increases your maximum HP by 50% and the Therapy Ring restores your HP each turn by 10%.

Hint: Healed without any item:
Run into a battle. Kill all the enemies except for one of your choice -- it is better to keep the weaker enemy for the end). Just guard yourself until you are fully healed.
Run into an enemy that uses a physical attack barrier. Then, guard as many times as needed to get healed.

Hint: Easy Healing Rains:
You can get as many Healing Rains as needed on disc 1 for only 600 coins each. Go to the mini-game place in Lohnda and talk to the man who sells tickets. Keep asking his for 10 tickets until you have 60. Then, talk to him again but ask him to exchange tickets for prizes. Select "Healing Rain". You can do this as many times as needed, as you have 600 coins.

Hint: Easy Recovery Balls:
In the Death Frontier, fight the Cactuses that dot the landscape. When you defeat them, more often then not they will give you a Recovery Ball or two. The Cacti close the wall near the passage to second area (before the first oasis) is guaranteed to five a free Recovery Ball.

Hint: Easy Shrine of Shirley:Enter the three digit code of 3, 5, 2 to unlock the ladder. Face the Gold Statue front, and the Grey Statue to the left to ascend the stairs.

Hint: Restoring status:
If someone is petrified, you cannot use him/her and transform into a Dragoon in order to heal the status. Instead, make sure you always have everyone with Maximum SP and are alive. When there is someone that cannot move (make a turn), just use the "Special" command and the bad status will be healed.

Hint: Restore HP and MP:
If you are hurt, stay in the hotel. It will refill your HP and MP.

Hint: More MP:
If you have a character with strong magic abilities but not enough MP, equip the Magic Hat. It gives you 50% more MP.

Hint: Saving faster:
When need to save the game and do not know were the nearest save location is, go to the field guide and press Triangle. The word "Save" will be highlighted. Select it and you will be able to save a lot faster.

Hint: Gold:
It is extremely hard to find decent amounts of gold either in battles or lying around (especially if you want to buy items such as the Legend Casque or Ultimate Wargod). The best place to gain gold is in the Home of Gigantos. The enemies here always drop about 50 gold per battle and give decent experience. Stay and fight until you have the desired amount of gold.

Hint: Get a special:
Have three Dragoons in your party and have their SP meter blinking. When this happens, all the party members will have a Ying-Yang at the side of the screen where you select what you want to do at that moment.

Hint: Switching additions:
Do not switch additions all the time,. You can get the one you are on a lot stronger and with more SP.

Hint: Final addition:
To get the final addition for all characters except Miranda and Shana, master the previous ones. You will then get their 7-hit master combo. Most of them gain SP of over 100 and damage over 400 %.

Hint: Better addition:
When you are in a combat (battle), press R2 to switch the view so you can see the picture the way you think it helps you have a successful addition.

Hint: Hitting additions easier:
The key to landing your combos from additions is immediately pressing X when the box turns gray. If you do, it will make it a perfect shot and you can do more damage to your opponents. If you are too slow, you will do less damage. Also, stick with an addition that you can learn, such as Dart's Volcano attack. If you need practice hitting the combos and learning the additions, try to encounter enemies in older areas of the game which will you an advantage over them.

Hint: Easy way to master additions:
Go to the Forest near Seles. Go to the area where the Merchant was located (with small rabbit-like creatures) and just run around. The battles happen quickly in this area and your opponents are easy to kill.
When you encounter an enemy that uses "Physical Attack Barrier", you can level up your additions without killing the enemy. When the barrier disappears, wait for it to use the barrier again. Then, you can again level up your additions.
To master all additions, walk around on the world map. This is the fastest way to find enemies.
In the Valley of Corrupted Valley, before you fight the second Virage, go to the spot where the save point is located, near the Virage statue. This is the perfect location to level up your additions. Almost all of the battles have one of the enemies being a Spider Urchin. This enemy will often use a physical attack barrier. When he does, you can use your additions on him and he will not die. You will still get SP and level ups for that addition.
Fight the Aqua King in the magical city of Aglis. He uses a physical attack barrier. Use your additions then. When he uses a different attack, just guard. Keep doing this to master additions quickly.
After defeating Lloyd, take the path/teleporter to the right of where you entered to fight him. Once you are there, a wizard will appear and say you are not allowed to pass and warns you to stay back. Go closer, and he will appear again and battle you. Note: He has some strong attacks, so be careful. If you can land a full addition on this opponent, your addition level will automatically be mastered at your convenience.
The man in the weapon shop at Lohan sells Ultimate Wargod Amulets. Buy enough for just your party. The amulets cost 10,000 each. Although this is a lot to pay, the additions will pay you back. Also, your additions will get stronger and help defeat Bosses.
When you are in combat, press the R2 to change the camera angle so you can see the picture to help make a better addition.
Immediately before your character swings their weapon, press X (Circle for counter) and they should do it. However, if you use someone who does it fast, then you should watch the box and the person.
Each character yells just before they attack. Immediately press X when they yell to get the timing correct.

Hint: Easy experience:
If you are at the Phantom Ship, stay there. Run into the blue flames and fight them. You will get experience easily.
Find the Unlimited Speed Up (in valley) and unlimited magic sig. Stone. In Disc 2, between the valley and Home of the Gigantos, you will find a Blue Bird. Place Shana in your party. Since she is your fastest character she will go first. Fire at the bird with Shana -- she never misses. Then, have your next character use magic sig. Stone which will paralyze the enemy for their turns. Have next character use Speed Up on Shana. Doing so will cause Shana to go twice in a row. The bird should be defeated before it moves three times, giving you 1000 exp.
Do not run from any fights. This simple tactic will raise your character's levels quickly. Also, do not pass up any Boss fights (except perhaps the Divine Dragoon's spirit), such as Kamuy the wolf, or the Dragon Spirits at Mayfil. These will all give you over 3000 experience, which should be enough to level you up. In places such as Hellena Prison, intentionally fight. Unless you are in bad condition, you should always seek a fight.
Make sure you have a Wargod's Sash (obtained after collecting 30 Stardusts). Go with the characters you are going to use at the end of the game (Dart, Meru, Maranda recommended for there magical abilities. Replace Meru with Albert or Rose if desired). Go to the snow field and slide down the slope. trying to get the two chests. Continue to do this until you get both chests. Level up as high as desired, or turn level 5 Dragoon with every character.
You will need Material Shield, Pandemonium and Speed Up for this trick. First, have one of the characters use Material Shield on someone that you are not leveling up. Then, use Pandemonium on the same person. Next, use Speed Up on whoever you want to level up. Have them attack all of the enemies one by one. Have the other two block. By doing this, all of the monsters will attack the character with the Material Shield without getting any damage, while the other character is free to practice additions.
As soon as you have multiple party members, start using this trick. Whenever you enter a Boss battle, have one member continuously guard while the other two continuously attack. When the two attackers die off, have the remaining member finish off the boss. The one surviving member will receive all the experience points, rather than dividing them up amongst three members. Consequently, the characters who did not participate in the battle will receive three times the amount of experience than they normally would. Note: Doing this too many times may make the game become too easy.

Hint: Easy kills:
For easy kills on the Disc 2, use Haschel and use Flurry Of Styx at level 3 to 5. Also make sure you equip him with the Therapy Ring so he heal himself as he does not have good defense. With his very high speed he can attack the enemy two times in a row. This is useful for the Valley Of Corrupt Gravity and the Virage Boss.
If you are fighting two enemies that you can kill in one hit (each), attack the opposite one that attacks you. This will take his turn and allow you to strike again. Experiment to learn the cycle if there are more.
Use Albert's Rod Typhoon. It makes it easy when facing the Divine Dragon and other difficult bosses.
Use the following trick to kill monsters that have 4 HP quicker. You must have a Satchet, which is an item that puts any monster to sleep (except for some Bosses). It also does 10 damage to anything you use it on. If you encounter a yellow, red, blue, or rainbow bird, or even an Ooparts or a Jar, if you have a Satchet you can kill it instantly. This is the only way to get an overkill on these creatures in one shot.

Hint: Easy Dragoon levels:
Get a Spirit Ring and equip it on the person(s) whose dragoons you want to level up. Fight a battle with an enemy that does not run away. Guard repeatedly. This takes a while (2000 guards).
Use the following trick for easy Dragoon levels for Shana/Miranda. It is the same as the "How to kill a blue/yellow bird" trick, but you have to do it a lot of times. Make sure you have Shana/Miranda (and the Dragoon stone) as the fastest member of your team, with a Speed Up and Magic Sig Stone. Go to the areas where you find the Blue Bird (1000 experience), Oopart (600 gold and Spirit Potion), or Yellow Bird (300 gold); depending on which one you want -- Blue Birds can help the entire team. Use Shana/Miranda to hit the special creature, and have the other members use the Sig Stone and Speed Up on Shana/Miranda. Hopefully you will kill it. To get the easy dragoon levels, keep hunting the creatures. You do not have to kill all of them -- just hit it before it runs off. Shana will get 50 SP for each hit if she is level 1, and 70 SP if she is level 2. With the Sig Stone, it will take about five hits to kill one. Keep hunting until Shana/Miranda gains the desired Dragoon level. You can use Miranda after going through the desert and the Hidden City; Charle will teleport you to the Home of the Giganto, where the Blue Birds are kept.
When you complete additions (such as Volcano or Whip Smack), your Dragoon experience increases slightly. You can only go to level 5 Dragoon. When you get to a level 5, you can then do a dragon spell where you summon a dragon magic attack. You can do this with everyone and it sends your dragon from your stone to attack an enemy. It is very powerful.
Get three Spirit Rings and equip them to each person you have in battle. Then, go to the Dragon's Nest and get in a battle with a Lizard Man (preferably two of them). If there are any other creatures besides the Lizard Men, destroy them. Defend until at least one Lizard Man uses Physical Attack Barrier, then use your addition. Defending will give you SP and attacking will raise your additions.

Hint: Easy money:
Keep playing the Chef aboard the ship to get as much money as needed.

Hint: Predicting monster battles:
Press R1 anywhere but on the world map to turn on the arrows above your head and on the exits. Watch the arrow above your head. It will change colors, indicating when a monster battle is about to happen.
Green: Plenty of time until battle.
Yellow: A little time left.
Red: Monster battle very soon.

Hint: Disable random monster battles:
When in the Law Capital Zenebatos, you can disable the random monster battles by amending the law number "666". This is a convenient hidden law amendment, which is nowhere mentioned in the game.

Hint: Maximum percentage on items:
Some of the items allow you to determine their strength by pressing X button. If you have a controller with a turbo feature, enable it and hold X. You will get to the maximum percentage, which is 270%.

Hint: Dart's Soul Eater weapon:
You may not like the amount of HP you lose when you block when you have the Soul Eater equipped. Well to avoid this, equip the Therapy Ring so that you recover what you lost.
You can get the Soul Eater in the Death City of Mayfil, not only in the Fort Madrad. Soul Eater's power is unbelievable, but your HP deteriorates every turn.
Go to Death City Mayfil and look for an enemy there called "Loner Knight". Fight him until he gives you the Soul Eater. Note: Soul Eater is the strongest weapon for Dart.

Hint: Stronger Dart:
When you first start the game and enter the first forest out of the village in Seles, you will see rabbit-like creatures and a merchant to your left. Run around and train until level 10. You will then get over a 1000G and have already mastered two additions. You will also get items sometimes when winning. If you do not need them or have no room, sell them to the merchant.

Hint: Special weapon:
When you have three characters with a Dragoon Spirit, get into random battles and keep fighting until each of them is at a level 5 "SP" level. A Ying Yang symbol should appear to the far right of the battle menu. Highlight it and press X. It will turn your entire party into Dragoons and the person who uses the special will have a sort of ultimate wargod addition. When you attack, it goes through the entire attack without having to press any buttons. This works especially well in Boss battles. Note: This chance does not happen often -- save the special and do not waste it in a random battle.
Just get your maximum Dragoon Spirit up to full (it does not matter if it is below 5). You should see a new symbol. Highlight it and press X.

Hint: Zenebatos' Law Codes:
The following are some of the codes in Zenebatos which you can amend:
399: The only amended code. This code allows you to buy items and weapons.
703: The code allowing you access to Signet Sphere when amended.
659: The code that when amended allows you to walk free without getting transported to jail.
666: This code can be amended to stop all Zenebatos enemy encounters.
640: Unlike all others, this code is only affecting in the Legislation Center. It allows you to make a revision without waiting in line. Just talk to the Laptos.
410: The code that reconnects the teleport to Mayfil, the Death City. Note: This code cannot be amended until you defeat Kubila, Vector, and Selebus and the Signet is broken.
Note: Any red number of three digits seen in Zenebatos may be amended.

Hint: Faster Kongol:
Equip Kongol with the Bandits Shoes and his speed will increase from 30 to 50, making him just as fast as Dart. His higher defense and attack, not to mention less hits with additions, will make him a suitable character for anybody to use.

Hint: Kongol's Dragoon Spirit:
Kongol's Dragoon Spirit can be easily overlooked. In Disc 2, immediately after you get Kongol, instead of going back to Fletz go south to Serdio. When on the map of Serdio, go to Lohan, the commercial town. Find the man who gave you the water bottle/jar. He will be selling a strange stone which is actually Kongol's Dragoon Spirit. Talk to him and Kongol will appear. He will hold the stone and it will glow. The man then sells it for 1000G (Rose will get mad). This is the only way to get Kongol's Dragoon Spirit.
When you get Kongol, level up with him and use him in the fight against Lenus with Albert and Dart. After the battle, the king will tell you to go to Donai and get on the Queen Fury. Prepare for the trip, and save outside of the city. Go to the Barrier Station and go to south of Serdio. Go to Lohan and to the street vendor where you bought the Water Bottle. Make sure you have about 2000 G, since you can buy Kongol's Dragoon Spirit for 1000 G. Proceed to Donai, get on the ship and continue as the game guides you. You will then hit the Ghost Ship. Yse Dart, Kongol, and Rose or Haschel to level up for the Bosses.
Go to the man that you obtained the water bottle from, after you get Kongol on your team. The man will be in Lohan. Do not try to lower the price, because he will tell you to go somewhere else. He will call it the Miracle Stone. Kongol has the Golden Rock Dragoon.
If you are past Grenich in the moon that never sets, you can also get the Dragoon Spirit there.

Hint: Stronger Kongol:
Go to Lohan and talk to the man who sold you the bottle for the water. He will sell you the gold Dragoon Spirit for 1m000 G. Then, go to the weapon shop and buy the Legendary Casque for 10,000 G. Equip him with it. Then, go to the home of the Gigantos and find the Bandit's Ring in the place to the left when you enter. You will have to go out the rightmost door once in to get to the chest. When he has all this, he will be a Dragoonand have the highest attack, defense, and magic defense with a fairly good magic score.

Hint: Early Golden Dragoon Spirit:
To get the Golden Dragoon Spirit early, you must first defeat Gierch. After you go back, do not go to Fletz. Instead, go south (down) to the sign. Then, choose to go to the south of Serdio. Then, go to Lohan. As soon as you enter the main part of the city, the street vendor will offer you a "Shining Mystery Stone" for 1000g. Buy it, and the "Acquired Golden Dragoon Spirit" message will appear. The Dragoon Spirit is for Kongol.

Hint: Ultimate Wargod:
You can buy an Ultimate Wargod in Lohan. It makes your additions perform perfectly without any penalty. It may cost 10,000, which may be very hard to get at this point in the game. However, it makes battles much easier and your Dragoons will still level up.

Hint: Hidden Virage and Wargod Amulet:
When you are in the Forbidden Land near the pink healing thing, there will be two paths. Go forward and you will end up fighting the Grand Jewel Boss. To prepare for the battle, go right instead of forward. You will fight a third Virage Boss. He is not that difficult, and is the weakest of all Virages. Winning will get you 6,000g and 12,000 experience points. Also, if you go to the Phantom Ship you can get the Ultimate Wargod Amulet in a chest. However you must learn the combination. Explore the ship and you will eventually enter a room with five or six ghosts. Go up to them and press X. Each ghost will say a number. You must use these numbers to get the correct combination for the chest. At first, you will only get Healing Fog and other items. Eventually, you will get the Ultimate Wargod Amulet. Note: The combination numbers change each time. Also, you only have five chances to get the correct combination. If you fail, the bones on the ground will will form into skeletons that you will have to fight.

Hint: Easy additions for Dart and Rose:
Choose the addition you want to master immediately before you battle Michael, the black dragon. Since Michael cannot be hurt unless you hit the weak point, you can keep attacking his armor without harming him. This allows you to use your addition until it is at maximum. This also can be done with Pots and Blue Birds, but they run away.

Hint: Easy addition for Haschel:
On Disc 3, go to Vellweb where you fight the four Dragoon Spirits. You will know when you are there when you meet Shirley again. Equip Haschel with the Ultimate Wargod ring and run around until you find a monster called Maximum Volt. Make sure you have the addition highlighted that you want Haschel to learn. Keep attacking this monster with Haschel only. Haschel deals 0 damage to this monster, so you can keep attacking it as many times as needed. Do not attack this monster with another character. Use guard every time on your other two characters and keep attacking with Haschel. Heal Haschel when his hit points get low. You can also use Speed Up on Haschel to make the process a little quicker. If you need all 99 points for his addition, you do not have to count how many times you have attacked the monster -- if you have to heal Haschel three times because his hit points are low, then you are close to filling his addition. You can get some Healing Fog potions from the merchant brothers in the area to the right of the save point. Once you have met and talked to Shirley, she will become a recovery point if your party needs healing. It takes a long time, but you can level Haschel up with no problem and get all of his additions and magic.

Hint: Defeating Danton:
When you fight Danton in the Heroes Competition and he drops his mallet and says "Make my day, Kiddo", use this as an opportunity to heal yourself If you are low on health. Keep pressing Guard button to get health back. Do not try to attack, as he will toss you to the floor.

Hint: Defeating: Doel:
Go to Lohan before heading to Black Castle. Buy 10 Healing Potions and about 5 Magic Potions. Make your way to where you fight Kongol. only use Healing Potions when you are low (in the red zone), and pound him into the ground. For Doel, use Dart, Hashel, and Albert. Have them hack away at Doel in his regular form. Do not heal after fighting Kongol, unless in the red zone,. If you are good enough, have Lavitz cast Rose Storm. If not, have items that can shields for physical and magical defense. He will go into Dragoon form. Start attacking him immediately. After Rose Storm runs out, use a Magic Potion and use it again. If Albert dies, do not worry about reviving him. Just attack until Hashel and Drat are in the red, then heal them and repeat the process. If you have no healing potions and Dart is in red, Doel will direct his attacks at Dart. Only defend with Dart and attack with Hashel until he dies.

Hint: Defeating Drake:
When fighting Drake in Shirley's Shrine, he will usually send out three bursting balls from a chest. To save health, instead of attacking Drake attack the bursting balls first; or you can just use Down Burst.

Hint: Defeating Faust:
Note: You must do this before going to the moon. If not, you will not be able to fight Faust. In order to defeat Faust in Flanvel, you must first obtain all 50 Stardust. Then, go to Lohan and buy three Angel Scarves for 5,000 gold. Finally, equip all of your characters with their respective Dragoon Armor. If it is not available, use something that is high in magic defense. Equip Alber with his Jade Dragoon Armor, and an Angel Scarf,;Dart with his Red Dragoon Armor and an Angel Scarf; and Kongol with his Gold Dragoon Armor and an Angel Scarf. Attack Faust with Dart, Kongol, and Albert. Use the Power Up item on Kongol, as well as the Speed Up item. This will allow Kongol to attack harder and faster. Have Albert use Rose Storm and just have Dart attack with Final Burst. This battle may take awhile, but is well worth the effort. You will receive 12,000 experience, 50,000 gold, and a Phantom Shield, which reduces the amount of physical attacks.
Faust has 27,000 HP, is located in Glacier (Flanvel Tower), and requires Vanishing Stone required (50 Stardust). Have Dart equipped with Legend Casque (greatly reduced attack and +50% evade from magic), Red DS Armor (decent reduced magic attack and nullifies fire magic), Magical Greaves (physical and magical evade +5%), and Spirit Cloak (magical evade +20%). Your overall magical evasion rate is now 75%. Because he only uses magic, his attacks will only hit you rarely, and when they do they do, his best attacks are greatly reduced; fire magic is nullified. Make sure you have about three Healing Fogs and you can defeat him with just one player without transforming to Dragoon. When you defeat him you will get 20,000 experience points, 10,000 gold, and a Phantom Shield (all attacks reduced in half). Other good characters that you can use in this fight are Miranda and Meru. They have good magic defense. Other items that are helpful are: Stardust Boots (defense: 5, magical evade: +5%; females only), Angel Scarf (reduces magic damage by 50%), Sage's Cloak (physical and magical evade: +20%), Spiritual Ring (raises magic defense by 30 points), Blue Sea DS Armor (nullifies water magic, defense +54 points; Meru only), and Silver DS Armor (nullifies light magic, defense +80 points; Miranda only)

Hint: Defeating Ferybrand and Greham:
Before leaving the "Volcano Villude", speak to Dabas and purchase as many Pellets as possible. When you get to the battle, take out Greham first with the Pellets. Rose can do over 100 damage if you get at least 160%. When Graham is dead, turn Rose into a Dragoon and use Astral Drain. Also make sure if anyone gets a Poison or Fear status that you immediately heal it with a healing item or turn into a Dragoon. Have Rose cast Astral Drain whenever someone is low in health.

Hint: Defeating Frugel:
To defeat Frugel for the second time, use Dart, Lavitz, and Rose. Then, use Rose's special. Only attack Frugel (his partners will run away). After defeating Frugel, Lloyd will appear and kill Lavitz.
To defeat Frugel for the second time, have Rose use Demon's Gate to get rid of Frugel's partners. Then, keep using Dragoon magic and attacks.
When you are in Lohan, go to the mini games place after the hero match. Play until you get about 82 tickets and two Total Vanishings. To get the tickets easily, play the "Whats Wrong With The Scene" game. Save the Total Vanishings for Frugel. When you fight him, immediately use Total Vanishing on Gustaf and the Bird. Frugel should now be as easy as the first time you fought him.

Hint: Defeating Grand Stone:
When you become Dragoon against Grand Stone (the Boss of the Forbidden Land), he counters with the Dragon Block Staff. Before the battle, get into as many random battles as needed to drain your SP to less than 200. Then, for the duration of the battle with Grand Stone, only go Dragoon when you have less than 200 SP. This way, you will revert back to normal immediately after your Dragoon Attack or Magic. Grand Stone will not be able to counter with the Dragon Block Staff because you will not be a Dragoon at the time. You can also use this trick against Lloyd (But not the Divine Dragon).
First, defeat the Virage to level up. Then, set Madness Hero to Dart and keep fighting all the monsters near the pink healing seal. Whenever your HP is low, just heal in the seal. Keep using Madness Hero until it is on level 5 and you should gain 206 SP per addition. Keep doing this until you level up your Dragoon to level 5.You should then learn Red-Eye Dragon to summon a dragon. When you learn it. go fight Grand Stone. Start on Dart's turn and transform immediately. Once you are a Dragoon, use The Red-Eye Dragon. It should peel off about 650 damage off Grand Stone. Note: Do not turn Dragoon unless you only have the SP meter for one turn with Dragoon, so he cannot use Dragon Block Staff. If you have your SP meter on 3, 4, or 5, he will use the Dragon Block Staff then use a magical attack that will put about a 1500 damage dent in you. Wait until the Dragon Block Staff wears off and turn Dragoon with Kongol. Use his Dragoon attack at maximum. It should do about 500 damage. Keep attacking with regular additions until the Dragon Block Staff wears off and repeat the process.
Have Dart at level 29, Rose at level 28 and Albert at level 28. If you do this and get Crush Dance, have Demon's Dance for Rose and equip her with an Ultimate Wargod (costs 10,000 gold). Have King Albert's Gust Of Wind Dance and he will die like a regular enemy. If you decide to train more, the fight will be easier. The best place to train is the Forbidden Land.

Hint: Defeating Kongol:
Use any Ice element attack, such as Spear Frost. Ice is Kongol's weakness when he is not on your team. This is useful when you battle him the second time as you need to save Dragoon power for defeating Doel. Do not Dragoon on Doel's battle until he Dragoons, since he will get his health back.
The second time you face Kongol in the Black Castle before fighting Doel, you should have Dart's Dragoons level at 3. Kongols MD (magic defense) is very poor, and Dart's level 3 Dragoon magic attack Final Burst is powerful, doing at times at least 400 damage points.

Hint: Defeating Lenus:
Make sure you have Rose, Dart, and Albert in your party at full heath, full SP, and are at least level 20. Also have at least 4 Healing Breezes, 8 Healing Potions, and 3 Angel Prayers. This is a difficult battle and Lenus can sometimes attack four times in a row. She also has a lot of attacks that hit all your characters. When you start the battle, have Dart or Rose as your first fighter. Since all your characters are at full SP, have the "Special" option available. Use it and fight until one changes back. Use Magic attacks and if you run out of MP, use Physical attacks. You cannot risk messing up Additions in this battle. Afterwards, use the one who changed back to throw items and use Angel Prayer and so forth. Eventually after the "Special" option is over you will leave with a win if you used your items and attacks wisely.
Defeating Lenus and the sea dragon at the same time is very easy. Make sure that Dart and Rose both can do a Dragon attack. Equip them and Kongol. Have one of them do a special, use Dragoon attack with Kongol, and use Dart's and Rose's Dragon moves. Then, use their magic until it runs out. As soon as they are out of Dragoon power, use additions.
Have Dart, Rose, and Haschel in your party. Equip Dart with Madness Hero, Rose with More n' More, and Haschel with Flurry Of Styx. Make sure everyone's SP is full. Also, make sure you have a Moon Serenade. Once the battle starts, guard until it is Dart's turn. Use the icon on the far right. Under it, "SPECIAL" will appear. Press it. Everyone then becomes Dragoons. The background will change to fire. This means that Dart's attacks are more powerful. Use his Final Burst on Regole. Usually it takes 1,062 HP, but now it will do 1,593 HP of damage. Then, use Rose's Death Dimension. It attacks both Lenus and Regole. Do D-Attack with Haschel. After that, always guard with Haschel. Use Final Burst again with Dart. Regole then dies. Use Final Burst again on Lenus. Then, use Astral Drain with Rose. Everyone should get health. Then, attack with Dart and Rose. Once Dart and Rose die, kill Lenus off with Haschel. Haschel should get more experience.

Hint: Defeating Lloyd:
Equip an item that prevents you from dying instantly, such as the Talisman. Transform into a Dragoon and his instant death attack will not kill you. Keep in mind that he will use his Dome attack -- do not transform everyone into a Dragoon, unless you are using Miranda.
Note: This trick requires a controller with a turbo feature. Equip yourself with a Suns Rhapsody or two, have Rose and Meru in your party, and have lots of throwing items such as Dark Mist, Thunderbolt, Burnout, etc. Make sure everybody has enough Spirit Points so that they can only turn into Dragoon once. Have Dart know the technique Final Burst and make his addition Volcano. Set the turbo feature of the controller to X and hold that button using throwing items. Do this, use Freezing Ring and Astral Drain with Meru and Rose, and Guard occasionally, and he should be easier to defeat than the Divine Dragon.
Before entering the Flanvel Tower itself, save the game. Have Haschel, Albert, and Dart. Have Albert use Gust of Wind Dance, Haschel use Flurry of Styx, and Dart use Volcano. Have a sufficient amount of Angel Prayers and Healing Potions, Fogs, Breezes, and Rains if available. Also have some throwing items. You should have Dart's Dragoon Level at either 3, 4 or 5. Haschel and Albert should be at least at level 3. Try to equip Albert with Bandit Shoes to speed up his attack rate. Also make sure that their SP is either between 0 and 199. If Albert comes up first, cast Rose Storm. Lloyd will then use his Dome attack. After that, have Haschel use Thunder God and Dart use Final Burst. Do not summon his Dragoon unless you have equipped Mage Ring. Use your additions, some throwing items, and Rose Storm. Also with Albert, cast Gaspless. Thunder God and Gaspless should result in between 600 and 700 damage. Volcano will do 498, Flurry of Styx about 361, and Gust of Wind Dance about 900. This will take awhile, but it should work very well.
When fighting Lloyd, equip someone (for example, Dart) with an item that will protect them against instant death. Then, transform into a Dragoon. Lloyd will focus most of his attacks on instantly killing that Dragoon character, but will be unable to do so with that item equipped.
When fighting Lloyd, when he has the Dragon Buster it does not matter how long you are a Dragoon. As long as you have the talisman equipped the Dragoon killing attack is counted as just an instant death attack, and is therefore rendered useless.

Hint: Defeating Melbu Fhrama:
When fighting Melbu Fhrama's final form, he will usually attempt to confuse your entire party. Make sure you have a Panic Guard equipped for Dart, and have a Dragoon Special built. Once it is Dart's turn, have him use a special and your confusion is gone. Note: Melbu Fhrama can use a piece from the Dragon Block Staff.
When you fight the Spirit Warrior in the snowfield (Rose will try to talk you out of it), it will have three parts, the sword, the helm, and the shield. Kill the helm first. This is the part that casts the spells and does the most damage. It can also kill instantly -- if you have either a Talisman or the Holy Ankh you wlll have a better chance of getting through the battle with little trouble. It is not necessary to Dragoon; just be persistent. The shield should go next, because it also casts its own spells and takes your power from you. The sword itself is much easier to deal with, since it does the least damage (about 250 points at the worst) and cannot do any magic on its own.

Hint: Defeating Shirly:
Never attack and always guard. When she asks you a question, choose the most appropriate answer.

Hint: Defeating the second Virage Boss:
Wait until it uses up its ten lives. Just make sure all your characters have a high HP before its final attack, which does a lot of damage.
You will have to fight a stronger Virage Boss in the Gravity Breakdown Valley . Take out his left hand (the hand on the right side of the screen) first and he will not be able to do his instant death attack until it returns. After you take out his left hand, concentrate on his head. If his hand comes back, destroy it again. You will win the battle after doing 1,600 damage to his head. The following is a list of how much health each part of has:
Head:1600 HP
Left Arm: 320 HP
Right Arm: 320 HP
Body: 600 HP
First, destroy its left arm (on the right side of the screen) so that it cannot perform its instant death move. Next, attack its body so that it cannot move forward, so that when the left arm does return, it cannot be used. Finally, attack its head. This may take some time, but it saves health and Angel's Prayers.

Hint: Defeating either Virage:
For a quicker battle with both Virages, kill the head and the battle will be over.

Hint: Defeating The Dead Captain and 4 Dead Knights:
When you get to the end of the Ghost Ship, you have to defeat the Dead captain of the ship and the 4 Dead Knights. However, if you kill one of them after a certain amount of time they will come back to life with full health. Get all of the Knights and the Captain to a red health meter. Once they are low enough, use either Dart's Explosion ability or Kongol's Grand Stream and Meteor Strike magic abilities. Also, if you have any of your Dragoon Spirts to level 5 you can use their Dragon ability to make sure they are defeated.
Get the leader (center of back row) into the red and the rest in the yellow. Use Shana's Star Children, which will do about 350 to 400 damage to each.
To defeat the three ghosts on the ship, have Dart, Rose and someone else in your party. Have Rose's D'LVL on 3. Use Rose's Demon's Gate and they will be destroyed.

Hint: Defeating the Divine Dragon:
A controller with an auto-fire (at least 260%) feature is required for this trick. Have Rose and Meru in your party. Equip Meru with the Therapy Ring. Equip Rose with something to raise her magic att. Equip Dart as desired. Stock up on Spark Nets. Get to the Divine Dragon, but do not turn into a Dragoon. When it is Meru or Rose's turn, use a Spark Net and turn on the auto-fire feature. Attack Divine Dragon, not the Divine Ball or Cannon. Use Additions for Dart.
You should have Dart, Haschel, and P. Albert and the following additions: Madness Hero level 5, Hex Hammer level 1 or 2, and Flower Storm level 3 to 5. When you enter the battle, kill his cannon, as it shoots a strong attack. Next, kill the ball. When your party gets weak have Dart use a Healing Breeze. Keep Albert and Haschel attack the parts massively. Only use them to heal if they really need it and only have Dart attack when you do not need healing. It also helps if you have the following accessories equipped: Bandits Ring (Albert), Attack Badge (Dart) and Therapy Ring (Haschel). Never use Dragoons in this battle because of the D. Block Staff -- it weakens you badly and one very good attack from the Divine Dragon will kill you.
First, attack the Divine Ball. After it is destroyed, attack the cannon then destroy the Divine Dragon himself. Have Dart, Albert and Kongol. Do not use Dragoons as they will be very weak. Only use Albert's Dragoon and then use Rose Storm. This and addition attacks are the best way to destroy the Divine Dragon.
Go to the any town that sells magic that hits all enemies (Dark Raid recommended). Do not attack the Divine Dragon. Instead, use that magic repeatedly until you run out. After using four or five of the Dark Raids at 180% or more power, the Divine Dragon Ball and the Divine Dragon Cannon will probably be dead, leaving the dragon at about half health. Also, the only attacks the Divine Dragon has remaining will be his screech that gives all of your characters fear, and his leg sweep which hits your entire party for only a small amount of damage, even if your characters have the fear status.

Hint: Defeating the Dragon Block Staff Boss:
You actually can Dragoon when you are trying to defeat this weird monster. Make sure you can only Dragoon for one turn then build it up again -- you can only Dragoon for one round. The best party to use is Dart, Rose, and Albert.

Hint: Defeating Jiku (Melbu Frama in Zeig's body):
This is not a hard battle, but you cannot use Dart's Dragoon Spirit. Just concentrate on using additions. If you have the Red Eye Dragon Armor equipped on Dart, Jiku will not be able to do much damage when he uses moves such as Final Burst and other magic attacks. All Jiku will use is the Dragoon's Magic and normal attacks. After dealing about 10,000 damage or more to Jiku, he will die and reveal himself as Melbu Frama.

Hint: Defeating Melbu Frama (final Boss):
Melbu Frama has three different forms. Use the following steps to defeat all the forms.

Stage 1
In the first part of fighting Melbu Frama, you will notice that he has four tentacles. Take them out so that he cannot keep doing a lot of damage. Next, concentrate on Melbu Frama himself. Try and keep hitting your additions attacks. If you have Miranda on your team, use her Dragoon magic to heal you team. If necessary, transform into one of your Dragoons (Kongol is suggested). Do not use Dart's Divine Dragoon Spirit just yet. Keep using Miranda to deal some damage and heal. If you have Kongol's Gold Dragon Magic Move (he will learn it at Dragoon level 5) you can use it, but it will not do too much damage. After dealing a large amount of damage (about 10,000 or more) he first stage will die. His health meter will not turn yellow or red. An intermission sequence will begin.

Stage 2
The next battle is during the fourth generation. This battle is a little tougher than the first. You will notice that his health is now in yellow. Do the same as the first battle, but this time use Miranda to do a little damage and guard when her health gets low. Use her to heal the others when necessary. Once again do not use Dart's Divine Dragoon Spirit yet. Keep using additions to lower his health. Later on, he will pull a member of your team in himself. After about five moves, he will throw him at one of your characters which will do a lot of damage to both. He will also use annoying exploding balls that will cause great damage. After doing another 10,000 damage or more, he will go to his next stage. Once again, his energy will not go to red. Once this stage is over, another intermission of the fifth generation will occur.

Stage 3
The final battle is during the sixth generation. It is time to use Dart's Divine Dragoon Spirit. Once he transforms, use his second magic attack twice (if you have enough MP). The magic attack uses 50 MP, and so does the first. After using all of your MP, use Dart's attack. If you get perfect, you will see his move with the Divine Dragoon Spirit (which can do a lot of damage). If he is not dead after using all of Dart's Dragoon power, use your additions and Miranda to heal if necessary. After you defeat Melbu Frama, you will see Dart re-transform into the Divine Dragoon to deliver the final blow.
Equip Dart with a fully maxed Crush Dance. Use Crush dance, then use your Dragoon, then Crush Dance and repeat until he uses the Dragon Block Staff. Then, guard with Dart. This works for all additions that give you 100 SP.
In the final battle against Melbu, equip as many Healing Breezes as possible without losing the major attack balls and spells. Guard until you really needed to use the Healing Breezes so that they will last longer. Also, when you do finally Dragoon, try to do it only in Melbu's last stage, and do not do all three. If you have Rose, Dart, and Albert; Dragoon Rose first and concentrate only on Astral Drains. This helps her keep her magic longer and boosts your party's HP. Also, make sure you have leveled up before going up there. The Death Frontier is useful for addition practice. The worm and beetle fights give you about 100 G in each battle, and you do not have to move to find them.

Hint: Defeating single enemies:
Instead of using Albert's dragon use Gaspless on single enemies. If there are a lot of enemies, use the Jade Dragon.

Hint: Defeating dragons:
When in Death City Mayfil and fighting the green-tusked dragon Feyrbrand, make sure you have Albert equipped with the Jade DG armor so that he cannot be harmed by Wind magic. When fighting the blue sea dragon Raguel, have Meru in your party equipped with the Blue DG armor so that she cannot be harmed by Water magic. This also works if you are fighting the Divine Dragon. He usually attacks with Wind and Fire magic. Have Dart equipped with Red DG armor and Albert with Green DG armor.

Hint: Defeating Bosses on Disc 1:
Once you get Rose on Disc 1, you will notice that her attack as a Dragoon is dramatically higher than the others. Mainly during Boss battles, just have Rose use her special so she can get a perfect addition. Also, it is much higher than the other Dragoon attacks.

Hint: Defeating Bosses:
If you know a nearby merchant and the element of your next Boss, buy the opposite item element for that Boss. The more you buy, the better chances you have of surviving.
When you get the Psyche Bomb X, keep it as it is reusable and will cause a lot of damage to enemies.

Hint: Hidden Boss battle:
In the snow field, after you talk to Lloyd go to the right all the way and let it take you to the bottom. You should encounter a funny green thing. The game will explain it and go to the door way up in the right-hand corner. Go to the bottom and you will fight a sprite from 11,000 years ago. Use your Dragoon Power. Take out the red sword first then move to the body/armor thing. You should get 12,000 experience points. You will also get the Soul Eater sword for Dart.

Hint: Building strong characters:
Most of the cheats or hints on this games lack what is truly important: high levels for the characters. Even if you have the best tricks ever, you are still going have problems finishing the game. First, you have to level up your additions as soon as you get them. This is a long process, but it is worth it. Also, by doing so, you will gain experience and make yourself more powerful. For example, start a new game and stay in the forest at the beginning, before going to Hellena. It is possible to get Dart's Double Slash, Volcano and Burning Rush each at 99, level 5 and Dart to level 10 with $3000. Also, make sure all your characters' weaknesses are covered. Meru is strong on magic, but is weak with physical attacks and defense. Go get her the Legend Armor and Giganto Ring or Attack Badge so she can hit a little harder. Dart and Rose are both well-rounded, so get them at a high enough level, learn well their most powerful additions and strengthen their defense or equip them with something good (such as the Phantom Shield, Mage Ring, Ultimate Wargod, Bandit's/Dancer's ring, etc.). Haschel and Albert are both very strong and have difficult additions to master. Either give them good armor and an Ultimate Wargod or equip them with Guard Badges or something to help their magic. Kongol is your strongest character. Equip him with the Bandit's Shoes, Legend Casque, Bandit's Ring and Giganto Armor. This way, he will be almost invincible, and because he hits so hard, he needs no magic. Miranda/Shana has very high magic, with extremely weak physical attack and defense. Do not plan on attacking with her, as she will die quickly. Keep her for Boss battles that you cannot afford to lose, and you want to do the special. She will be able to heal every one, and if you have Kongol, he hits for two. Finally, when you get valuable items such as Pendamonium and Sachet, you do not really need them. Sell them for $200. You can also sell any item you get but are not planning on using.
This trick requires a large amount of money. From the time you start the game, only spend your money on what you really need. For example, do not buy weapons, armors, and accessories for the other party members. Only focus on three of them. If you spend waste money on weapons for the other characters, it will be wasted later when you find a better weapon in a chest. Save your money until you get to 10,000 gold, probably on Disc 3. Buy Dart a Armor Of Legend in Denigrad. Then keep saving until you get to Zenebatos. By then you should have about 5,000 gold. Make sure you have a Vanishing Stone and that your threemain characters are all strong. Fight Faust. To defeat him easily you should have Dart, Albert, and Miranda. Miranda's Gates Of Heaven and Moon Light are extremely useful. Do not use magic on Faust. He has about 25,000 HP and magic only does about 600 damage. On his first turn he will drop a giant ball of fire on your characters. When he is in the yellow he will make your characters bleed with a powerful water attack, When he is in the red he will make a giant tornado above you. When you attack, make sure that the character used has a Dragoon armor equipped. For example, Albert should be equipped with Jade DG armor. When you attack Faust, he will do magic according to the character's element (Dart: Burn Out, Albert: Tornado, Haschel: Spark Net, etc.). When you defeat him you should receive 10,000 gold and 20,000 experience points. Buy Dart a Legend Casque. Then, get 5,000 gold and sell the Phantom Shield Faust gave you. Buy your second favorite character a Legend Casque or Armor Of Legend. Then get about 1,000 gold and buy Dart Magical Greaves and a Sage's Cloak. If you equip Dart and your second favorite character with all of that equipment, they will be unbeatable.
Buy the Legend Of Casque in Lohan and put it on Dart. This creates a powerful spell caster that can even wipe out the Divine Dragon.

Hint: Dart's ghost:
When you find the real Emille at the Twin Towers of Fletz, walk around the guard who is at the main entrance to the castle (without talking to him). Leave and reenter the castle. Emille will walk through the guard, and he in turn will fall through Dart.

Hint: Blue Birds:
In between the "Valley Of Corrupt Gravity" and "The Home Of The Gingantos" are Blue Birds. These birds are extremely hard to kill because each attack you deal only gives takes 1 HP. These birds also run away frequently and always reduce your HP by 10 percent each time you attack. If you are lucky to beat one of these birds, you will be rewarded with 1000 exp.
To destroy a Blue Bird easily, throw a Sactel at it. It will take 10% damage of off it and will be destroyed. The Blue Bird is located between "Home Of Gigantos" and the "Valley Of Corrupt Gravity". The Sactel is a non-element item.

Hint: Healing Breeze:
After Lavitz comes from his war meeting, go to his mom's house. Get on the roof and jump over to the stable. Once inside, repeatedly press X. On the other side, you will find a chest containing a Healing Breeze.

Hint: Healing:
The following trick allows you to heal without a Mind or Body Purifieron stock. Later on in the game when you have Dragoon Spirits, turn Dragoon and the status will be gone.

Hint: Stronger magic item:
Note: A controller with a turbo feature is required for this trick. When using a magic item that requires you press X, enable the turbo for that button and your attack will be much stronger.

Hint: Sachets:
Get extra Sachets from home of Gigantoes by fighting the piggys. Note: It takes awhile for them to drop one. Rainbow Birds can be instantly killed by a Sachet for an easy 3000 experience points, and sometimes a Rainbow Dress.

Hint: Temple traps:
When you are in the temple looking for the Dragoni plant to save Shana on Disc 1, there are several traps set to delay you progress. The first is a number combination -- the combo is 352. Almost directly after that are two statues that must be turned in the correct direction to allow you to reach the top of the stairs. There statues are gold and stone. Leave the gold statue facing the front and turn the stone statue to the left. As soon as this is done, you can run up the stairs to find help for Shana.

Hint: Summon Dragons:
Get At least 20,000 Spirit Points for any character and you will be able to summon dragons.
To summon dragons when you are a dragoon, get your dragoon level to 5.

Hint: Free water bottle:
When you reach the town of Lohan, you must save Shana. To do this you will need to get a bottle to hold water. After speaking with Dabas, go down the stairs to reach the ground level of the town. When you do this, a merchant will get your attention. He has a bottle, but wants to sell it for an amazingly high price. Keep telling him to take down the price he will eventually offer it for 100g. Select the second choice of "..." and the merchant will give you the bottle for free.

Hint: Bridge over the fast river:
After you save Shana on Disc 1 from Hellana, you need to go to the prairies. You will end up in a shed and will hear about Dart's past. If you saw the river that is too fast to cross already, leave the shed and go to the top of the screen to get to the cliff. The party will decide that the tree can be used as a bridge, but they have nothing to cut it down. Return to the shed, and grab the ax. Go back to the tree and cut it down. The tree well fall the wrong way. However, go to the fast river and the log will floating down, creating a perfect bridge.

Hint: Robots do not chase you in Zenebatos:
First, get hit by a guard and get teleported to jail. Talk to the man outside the jail to find out the law number. Then, go to the law making area and amend that law. Next, go the law factory and finally the law launcher to enforce the law. There are several laws you can change, two of which must be changed to advance the story.
On the Disc 4, in Zenebatos, you have to follow the path of going from the Legislation Hall, to the Law Factory, and then finally to the Law Launcher to revise certain laws so you can pass to Death City Mayfil. On the way to the three areas, more likely than not you will be caught and taken to jail. To prevent this, make it to the Legislation Hall one of the times. When asked what the law number is, give them the series 6, 5, 9 in that order. It is the law that says any human or wingly spotted should be taken to jail. After getting the Legislation Hall portion, follow through with the Law Factory, then Law Launcher. After the launcher, the droids patrolling the area will now standing still, no matter how close to them you are.
In the law city of Zenebatos, when you enter the numbers 666 in the Legislation Hall it will pass a law that states that your party will not be attacked by monsters in the city.

Hint: Golden Dragoon armor:
After defeating Indora (Kongol's brother) with Kongol, go to the opening at the back of the room. When in the room, go to the switch and press X to open it. When the door is opened, you will get the Golden Dragoon Armor for Kongol, which prevents damage from Earth-based attacks.

Hint: Pandemonium:
Pandemonium is a reusable item found in Hellena Prison, the second time you go there. When used, minor enemy only attack one ally three turns (repeat).

Hint: Material Shield:
The Material Shield is located just right of the entrance to Doel's Chambers on Disc 1. The box it is in is hidden behind the pillar at the top of the ramp, just after you fight Kongol for the second time. The Material Shield protects one character from physical attacks for three turns and is a reusable item.

Hint: Hidden Quest:
On Disc 3 after you defeat Lloyd and acquire the three moon objects, return to the area with the save point and take a ride on the teleport pad on the right side of the screen. After playing around with the different teleport pad combinations you will eventually arrive at a spot where you meet a hologram-type image of an old wizard from the Dragon Campaign. After more playing around with the teleport pads you will arrive at a room with three doors and crumbling stone paths to a cone shaped stone island floating in the center of the room. Get to it and the island will fall. You will end up in a basement chamber where you will actually battle the 11,000 year old wizard. Most of the Winglie's magic has withered with time, but not this wizard. He will bombard you with powerful magical attacks (sometimes three in one turn). If your levels are high, then he should not be too much of a problem.

Hint: Secret shop:
Before you enter the Black Castle in Kazas to defeat Doel, when you first enter the town you will see a line of arrows (if you have the pointers on). You will see a yellow pointer. Go into that healing hospital and go up to the very top. You will find an old man with a healing business. Do not heal yourself. Instead, go up to the desk and speak to him. He was say "Don't tell the soldiers". The items are weak but may be able to help at least one of your party members.

Hint: Getting the second chest at the snow field:
Go down the slide on the side closer to the screen and press X on the second and the fourth.

Hint: Get through two sand falls at the Death Frontier:
When you are in the desert at The Death Frontier and are trying to get through two sand falls, you do not have to go through the middle. At the oasis where Miranda slaps Rose, go straight then go right instead of left. Then, go straight then go left. You should see the two sand falls in the lower left side of the screen. From here, go left, straight, right, then straight again. You should now be at the third oasis. Heal there and save the game if desired. Then, go straight and straight again. You should be at the exit of the desert. Go out and continue as the game guides you.

Hint: Entering the Black Castle:
You will have to go in a canal. There are doors on your way down. Check every door and talk to any person in each area. You will get to talk to a kid. He will ask if you want to join. You first have to answer three questions. Keep talking to him until you get all of three correct. You will then go in the house, which has a tunnel that takes you to the Black Castle.

Hint: Finishing the storyline:
After you reach Disc 2, it is possible to go back to all the places that you visited in Disc 1. Not only do you get to see how things have changed, you can to finish some storylines that were brought up in that disc. For example, go to the Dark Castle Town, and see what the great commander under Dole is up to, or Check on Lavits's mother.

Hint: Finding Stardusts:
Check all piles/tables/shelves in houses and towns. Most of the houses will have at least one Stardust hidden somewhere. For example, in the well near Lavitz's house, at King Albert's castle in the lower area (search the furnace), and on the boat under the fountain (where you give the man the good spirits -- get off the boat and search the back of the little house).

Hint: Stardust locations:
1. Seles: Tombstone.
2. Bale: Well in front of Lavitz's house.
3. Bale: Go under the castle and turn the valve, then give the drunk man below Bale the Spirits you bought. You are now riding a boat in a "mini-tour of Bale". When you are prompted to leave the boat, leave and then go to the top of the room for the Stardust.
4. Bale: Weapon Shop.
5. Bale: Kitchen of Lavitz's house.
6. Indels Castle: Fireplace at the basement.
7. Indels Castle: Upper left area of second floor, just before the King's chamber.
8. Marshlands: Search in the are full of dead Basil soldiers.
9. Hoax: Upper house, fireplace.
10. Hoax: After defeating Kongol, search in Kaiser's meeting room.
11. Lohan: Entrance of town, barrels.
12. Lohan: Library, press X when prompted on lower bookcase, secret passage to Stardust.
13. Lohan: Dabas' Antique Shop, armor.
14. Lohan: Just before the arena, search the basket.
15. Kazas: Weapon shop.
16. Kazas: First house, barrel.
17. Kazas: Beside treasure chest, first house, left.
18. Underground Kazas: Entrance of first house, bookcase.
19. Underground Kazas: Go down the ladder and go to the first door ot the right, check barrels.
20. Underground Kazas: Search barrels in same area.
21. Fletz: Bar, some things to the right.
22. Fletz: Item Shop.
23. Fletz: Weapon Shop.
24. Fletz: Jewelry Shop.
25. Fletz: Clothesline of house above Nello's.
26. Twin Castle: Entrance, right armor.
27. Twin Castle: Base of Princess Lisa's tower.
28. Donau: Entrance, well.
29. Donau: Mayor's house, upper area.
30. Home of Gigantos: Boss area, right torch.
31. Queen Fury: Kongol's area.
32. Queen Fury: Slightly north of Shana's area.
33. Lidiera: Go down the ladder from the outside of a house.
34. Fueno: Clinic, painting.
35. Fueno: Inn, barrels.
36. Furni: The house on the right, fishing rods.
37. Furni: Teo's house, slide down to the basement.
38, 39. Destroyed Deningrad: In front of the item and weapon shops.
40. Destroyed Deningrad: Climb up hotel, in the clinic.
41. Crystal Palace: Search near the Signet Sphere.
42. Crystal Palace: Search near where you left Shana [room on the left].
43. Neet: Entrance, lamp.
44. Wingly Forest: Area before recovery point where there are Winglies.
45. Wingly Forest: Guaraha's house.
46. Vellweb: First tower you entered. [Rose's Tower].
47. Ulara: Weapon Shop.
48. Ulara: The Rose Garden.
49. Ulara: The Biting Rose Garden.
50. Rouge: Area after Martel's room.

Hint: Easy Tickets in Lohan:
The easiest way to get tickets in Lohan is the "What's Wrong With The Scene" booth. The following is a list of the items in the room and what they change into. It still takes a long time to build up enough tickets to get any good items, but this always works.
Axe: Sword
Wheel: Picture
Pitcher: Vase
Dragon Head: Hawk Head
Couch: Bed
Broom: Shovel
Mittens: Shield
Firewood: Empty
Mushrooms: Books
Armor: Clothes

Hint: Dragoon Stone locations:
Dart
You start with his stone at the beginning of the game but you cannot use it until you defeat Kongol at the Battle Of Hoax.
Lavitz/Albert
To get the Lavitz Dragoon stone, you have to defeat the Green Tusked Dragon and the man who turns into the Jade Dragoon. Albert will then inherit the Lavitz Dragoon stone at the end of the Disc 1.
Shana/Miranda
You will get Shana's Dragoon stone after getting to the temple and defeating the Bandit. Then answer the questions that the ghost asks you. Miranda will inherit Shana's Dragoon stone on the Disc 3.
Rose
After defeating Kongol at the Battle Of Hoax you will get Rose with her Dragoon stone.
Haschel
You will get Haschel's Dragoon stone after defeating Emperor Doyle at the end of Disc 1.
Meru
You will get Meru's Dragoon stone after defeating the Blue Sea Dragon and Lenus.
Kongol
After you get Kongol go back to the City Of Loan and walk to where the man who sold you the bottle is located. You will automatically walk up to him. After talking he will sell Kongol's Dragoon stone for 1,000G.

Hint: Repeatable item locations:
Disc 1
Material Shield: just before you enter Emperor Doel's throne room, look behind the pillar. It blocks physical attacks for three turns.
Magic Stone of Signet: Go on the boat in the Marshlands. It is in one of the last chests. It paralyzes an enemy for three turns.

Disc 2
Speed Up: Get the chests in the Valley of Corrupted Valley's first few rooms. It is in one of them. It speeds up an ally for three turns.

Disc 3
Power Up: In the Forbidden Land in the room with the moving blocks, go on the first one and go all the way to the top. It is in the chest. It powers up an ally for three turns.
Speed Down: Located immediately before fighting the Divine Dragon (room after save point), behind a rock tower (hidden chest). It slows down an enemy for three turns.
Magical Shield: In the snowfield, fall down the left side of the sign near the end and press X the first, third , and fourth times to reach it. It blocks magical attacks for three turns.
Smoke Ball: After falling down slide in snowfield, go the Fort Magrad and defeat the Boss there. It guarantees escape from minor enemies.

Disc 4
Power Down: Found in the Death Frontier (explore for a while). It powers down an enemy for three turns.
Psyche Bomb X: In Aglis, after doing the courage tests with everyone. It does a non-elemental attack to all.

Hint: Items for and from special creatures (all on World Map):
For an easy kill for all Special Creatures, use a Sachet for an instant death. Note: many of the following may require a Wargod's Amulet equipped or Shana in your party.

Disc 1
Yellow Bird: Located in front of Bale. Attack it once and then use the Magic Sig stone. Attack it three more times in order to kill it. You will receive 300 gold, and sometimes an Elude Cloak.
Ooparts: Located in the stretch of road above Black Castle. Attack it once and then use the Magic Sig Stone. Attack it three more times to kill it. You will get a Spirit Potion and 600 gold.
Cursed Jar: Located at the road by Dragon's nest exit, Attack once and then use the Magic Sig Stone. Attack it three more times to kill it. You will get 300 experience and a Night Raid.

Disc 2
Blue Bird: Located between Home of Gigantos and Valley of Corrupted Gravity. Attack twice and then use the Magic Sig Stone. Attack three more times and it will die. You will get 1000 experience.
Treasure Jar: Located between undersea cavern and the city facing it, You can only kill it with magic. Turn to a Dragoon and use the first magic on the list. If it uses a Magic Block Shield after the first attack, use the Magic Sig Stone; if not, attack with another Dragoon, then use the Magic Sig Stone. Keep using Dragoon magic for three more turns and it will eventually die. You will get a Ruby Ring for defeating it.

Disc 3
Red Bird: Located between Deningrad and Evergreen Forest. You must use Dragoon magic. The first two people up need to be turned into Dragoons and do their damage. Then, use the Magic Sig Stone. Next, use Dragoons to lower its health three more times and it will die. You will receive 1,000 gold and a Phoenix Plume.

Disc 4
Lucky Jar: Located between Death Frontier and Ulara. Have two Poison Needles in your items. Use one on it and allow it do 2 HP to itself. Then, use the Magic Sig Stone. Keep guarding until it dies of poison. You will get 1000 experience, 300 gold, and a Moon Serenade.
Rainbow Bird: Located between Fletz and the City of Rouge. Have three Panic Bells in your items. Use one Panic Bell on it and let it do four attacks (to whomever). Next, use another Panic Bell, then just guard until it kills itself. You will get 3000 experience.

Hint: Side quests:
The following is a list of side quests (in order) in the game.
Catch the rabbit (in limestone caves): chase the rabbit looking animal - Poison Gard.
Lavitz painting (in Bale): Talk to painter girl - Picture of Lavitz.
Save the 7th Fort (in Marshland): Eliminate all enemies - experience and gold.
Monster Contest game (Lohan, Battle arena): Win the contest - free tickets.
Kongols Dragoon spirit (Lohan, must have Kongol): Buy from the who sold the water bottle - Dragoon Spirit.
Shana's Parents (Seles, Disc 2): Talk to parents - Good vibrations.
Lynn's wedding (Donau, after freeing Lynn): Do to Doau - Kate's Bouqet.
The Vegetable Julian (Queen Fury): Chop fast - 1 gold.
Kill Teo's wolf (Woods): Find and kill wolf - Reward gold in city.
Fight Ghost (Vellweb): Look for ghost past snowslide - Sword for dart.
Talk to Nello, Lisa, Emial (Fletz, Disc 4): talk to them - Good vibrations.
Shana's Parents 2 (Seles after Shana leaves party): Talk to parents - Sad vibrations.
Dead Dragoons (Vellweb, Disc 4): Kill dragoons - Respective Dragoon Stones.
Faust (Flandel, Collect 50 Stardust): Get Vanishing Stone and fight Faust - Phantom shield.
Three Dragoon Spirits (Mayfil): Kill all 3 dragoon spirits on way to moon- Destone Armulet

Hint: Elemental weakness:
All enemies encountered will have an elemental weakness. Check the graph to see which element the enemy has, and their weakness. The color in the enemies name box will show you what element they are so that you can use a Burn Out, or Thunderbolt item on them.

Element
Color
Weakness
Fire
Red
Water
Water
Blue
Fire
Wind
Green
Earth
Earth
Brown
Wind
Darkness
Purple
Light
Light
Yellow
Darkness
Thunder
Magenta
No Opposite
Non-elemental
Grey
No Opposite


Hint: Arrow indicators:
In towns, you will see arrows above the doors. There are three types:
Blue: Item/weapon shop
Yellow: Clinic/hotel
Green: House
When you are fighting minor enemies, you will notice a arrow above their head, body, etc. The following colors will tell what they might do:
Blue: Attack regularly
Yellow: Item or special
Red: Instant death, abnormal status, or powerful attack

Hint: Mystery person:
In the Volcano Villude, look in the background to see a person walking up stairs. The mystery man is the Lohan salesman who tells you about the Dragoni Plant.

Hint: Recommended fighting team:
If you are a skillful RPG player, your the best team consists of Dart, Hasheal, and Albert. Hasheal has good attack, agility, speed, and Dragoon attack. For King Albert, if you can use his Gust Of Wind Dance you are a very fast person; his dragoon attacks are useful at the end of the game.
Probably one of the best fighting trios are Dart, Albert, and Miranda/Shana. This is because they can attack, defend, and heal if needed. It may take awhile until you defeat the Boss. It is recommended that you to get their Dragoon's level up to 5 and have the Dragoon Meter to full (red). If you want to do an all attack against the Boss, use the special menu (ying-yang symbol), and attack with the Dragon summons. It will be better if you use the White Silver Dragon as the last monster to use, because it attacks then heals up your party. It will also help if you have a lot of Healing Fogs, Healing Rains, or Moon Serenades. These heal your entire team and their MP. You also have to know which battle options to use. One wrong move can cause one of your teammate's lives to be severely damaged.
You would not think from the time you get her that Meru is strong, but after some time and a lot of effort, she becomes an all-out killing machine. After she reaches level 30 and gets her last addition, she is now the strongest character in the game. If you protect her weaknesses, you will find her to be an absolute must for your team.
In order to fully experience the game and its characters, it is recommended that you balance your characters and develop each of them. By doing this, all of the additions and magic can be tried, and none is left out. A way to do this is to separate your party into twos (excluding Dart) and substitute them in-between game events. For example, if you desire a team of heavy hitters, try pairing Haschel/Kongol with Albert. Shana/Miranda and Meru go well together for their magical abilities; Rose can complement any team well, being balanced between physical and magical strength. Then again, you might try to divide them up to cover all bases (Rose and Albert, Shana and Haschel, etc.). Experiment to find the team that suits you the best and bring them in for tough fights.
Use Dart, Hashel, and Kongal(after you get his Dragoon Spirit). They all do good damage especially when you get the final addition. Equip Kongal with items to bring up his Speed Bandits shoes, and something to bring his magic defense up, Legendary Casque. Equip Dart with Soul Eater, Dragon Helm and the ring that gives life back each turn (unless you are not good at additions, then give all characters Ultimate Wargod). Because Hasel is easily one of your fastest characters, equip him with items that boost his defense and health. Your team should easily be able to defeat most Bosses.

Glitch: Mistranslation:
When you get the final addition for Albert and fully complete it, he will say "Blossom Storm" but the on-screen text for it will be "Flower Storm".
On the addition screen for the character Haschel, there is an addition listed as "Ferry of Styx". On the battle screen, after he performs it, "Flurry of Styx" will appear as well as commented by the voice-over.
When you meet Meru in Donau for the first time she says "...you can't get through a mell of a hess like that..." instead of "hell of a mess".
Use Dart's final 7 hit combo, Blazing Dynamo, and he will say "Flaming Dynamo".

Glitch: Misspelling:
When you are at the castle in Fletz talking about the Valley Of Corrupted Gravity, King Zior will say "Vally of corrupted gravity" instead of "Valley".
The first time you enter the barrens in Chapter 2, you will encounter some bandits. Before the fight the last thing Bandit A says at the top is "Genrich BanditA" instead of "Genrich Bandit A".
The first time you meet Meru, the very last thing she says is "Strike a posse" instead of "Strike a pose".

Glitch: Dragoon Addition Meter:
If you power-up one of your team members to level 5 Dragoon, you can do something interesting. Have the person with level 5 Dragoon go Dragoon and use a move. Have the next person throw a Spirit Potion on the Dragoon, bringing them back to level 5.Have your last party member attack. You should be able to use the Dragoon Addition Meter for the person's attack. The game will freeze shortly afterwards.

Glitch: Wrong hitpoint display:
When you are on the Queen Fury and you save when you are somebody other than Dart, you will still have Dart's hitpoints on the screen instead of your own character.

Glitch: Girl walking on the ground:
When you are about to exit Bale, you usually encounter a lady with a baby. Instead, go in front of the painter's house. Walk around the side and the lady with the baby will be walking on the ground.

Glitch: Walk upside down in Fletz before going to the Valley Of Corrupted Gravity:
Once there, find the spot that will turn you upside down. Walk around upside down until you get in a fight. Let them attack you and do not try to hurt them. Once they kill you, you will go back to Fletz and be upside down. You are now free to walk around, upside down.

Glitch: Behind Seles:
If you go through the doorway to the catacombs in Bale by the drunken man after you talk to King Albert, the game will take you to the world map South of Serdio behind Seles. If you then try to enter Seles, you cannot proceed into the town and your status page will only show Dart in your party. Note: Save the game before attempting this, as there is no way back to Bale. Also, do not save your game on the world map behind Seles, because you will not be able to get back.

Glitch: Guard passes through Dart:
Before battling Lenus in the Chamber Of The Sun in Disc 2, leave the castle to get some supplies, rest, etc. Upon returning, the front guard will have a dialogue with the real Emille, but Dart still stands behind him. The guard will fall backwards in happiness and go through Dart.

Glitch: Clinic sign:
In Lohan, there are two clinic signs; one where you take Shana and a look-alike at the town entrance (look carefully at the junk pile).

Blog, Updated at: 4:06 PM
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